2020 Virtual Content - 2021 Dates Coming Soon

SPAR – VR/AR/MR/XR & Gaming Engines -Immersive Environments: Case Studies

Jun 05 2020
1:30 pm - 2:30 pm

SPAR – VR/AR/MR/XR & Gaming Engines -Immersive Environments: Case Studies

Track Name: Friday 1:30 PM 2:30 PM
Session Date: Jun 5 2020 1:30 pm - 2:30 pm

Using VIrtual Reality to Bring the Future of Transportation Closer to Reality

Visualization demands are becoming more complex as visualization technology advances in capabilities and quality. One sector where we see these demands is in infrastructure/engineering specifically in transportation. We will dive into the case study of the Virgin Hyperloop One Test Site where the workflow that is common in the games and computer graphics industries for 3D production was used: modeling in Maya and visualization and scripting in a gaming engine.


Anton Dy Buncio


Enhancing and expanding point cloud collaboration with a streamlined workflow, VR, and cloud visualization

In a world where point clouds can be leveraged for anything from baseline reality capture, to global design collaboration the need to support efficient workflows while maintaining lighter environments is consistently growing. Teams can now hold facility maintenance meetings, training sessions, and more in an interactive virtual reality with devices such as the HTC Vive and Oculus Rift S without even being in the same country. For teams where VR is not an option, another method for large scale collaboration without the need for additional hardware could be cloud viewing which can support any device with access to the web and appropriate login credentials. By placing the point cloud in the cloud, users can save space and save time by reducing the need to upload and download an environment to individual workstations. Collaboration is not only limited to multiple users simultaneously visualizing the point cloud. It is also facilitated through efficient workflows that allow for raw scan data to be turned into rich models. It is often the case that data does not stop at the point cloud. Most teams eventually want a 3D environment that contains rich information such as accurate pipe runs, wall location and thickness, structural and duct information, as well as corresponding material properties. This requirement can be met today by efficiently bridging the gap between point cloud processing software and BIM software. Please join Elysium as we introduce how teams across multiple industries are enhancing and expanding their collaboration capabilities to reduce time to delivery, decrease travel volume, and increase confidence with suppliers and customers alike. This enhanced collaboration can be accomplished through a streamlined workflow that incorporates automatic registration, automatic de-noise, automatic extraction of geometry, interactive modeling, high precision polygon generation, various analyses, and collaborative outputs. Such collaborative outputs include cloud and VR visualization as well as a direct connection with the AUTODESK REVIT for high precision BIM representations.


Nathaneal Soulje

Elysium Inc.

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