May 21 2019
1:30 pm - 3:00 pm
Data Visualization / VR Applications
Track Name: AEC Next
Session Date: May 21 2019 1:30 pm - 3:00 pm
Emerging Uses for Augmented and Virtual Reality
The industry is leaning on emerging technologies such virtual reality to support enhanced visualization and design understanding of capital projects. We are also finding new and exciting use cases that help support better communications between project stakeholders - including agency executives as well as impacted land owners. This presentation will highlight a few project case studies from significant transportation projects leveraging mixed reality for many benefits.
Advancing Point Clouds for VR and Beyond
In the world of 3D digitalization, industries such as construction, manufacturing, shipbuilding, aerospace, and automotive have embraced 3D scanners and point cloud data to enable 3D data captures of the existing physical world. Now, with virtual reality, not only can companies use this 3D data, but they can experience it. It’s possible to walk through manufacturing facilities, plants, aircrafts, ships, and beyond in a digitalized environment for use in planning overhauls, documenting changes, managing facilities, and so forth. The point cloud data of these products and facilities, however, can be extremely large and cumbersome to work with, also making it difficult to render in these VR spaces. It can take multiple software tools and manual preparation before the 3D data is even usable. Please join Elysium as we introduce how companies from different industries have optimized point cloud data from multiple scanners in their daily operations to reduce time to delivery, decrease manual work, perform more accurate simulations, improve collaboration, convert point clouds to multiple CAD formats, and utilize VR for enhanced planning and modeling capabilities. Automatic registration and de-noising of multiple point cloud formats, CAD to point validation, automatic feature extraction, pipe, plane, and duct modeling, VR environment manipulation, and multi-CAD support are just a few functionalities that will be addressed in this session to streamline 3D digitalization work-flows.
Virtual and Augmented Reality – Innovation Beyond Design
In recent years, the AEC industry has been adoption innovating applications of virtual and augmented reality technology throughout the project lifecycle. While the focus of these applications has been visualization of and immersion in building design, a wealth of other utilizations for these technologies exists throughout the project and into facility lifecycle. These post-design applications offer tremendous value within construction administration, facilities management, and occupant experience. While the ideas aren’t complex, the applications aren’t overly complicated, and the effort isn’t budget-busting, the benefits and added values from applying such solutions is incredibly powerful. This presentation will showcase 4 use cases (Design, Construction, Facilities Management, and Occupant Safety) and outcomes of using a variety of technologies. • Design Visualization: During the design phase, meaningful client involvement is one of the key values that gets lost in review of paper/2D documents. Employing the benefits of virtual reality technology has become a game changer in the AEC industry within recent years. Designers and Architects can apply Augmented Reality to overlay designs directly into the project locations with clients, improving communication of the design intent through tools like Revit, Revizto and Oculus Rift, Hololive and Microsoft HoloLens. • Construction Management: During the punch-walk phase of a large project, the architect(s) have a massive amount of ground to cover and could greatly benefit from the ability to quickly see discrepancies between design and construction. One person can quickly walk an entire facility, noting major issues that need closer inspection by various trades. The ability to identify and document construction progress using a piece of wearable tech leads to increased efficiency and quality of construction review through tools like Revit, Hololive and Microsoft HoloLens. • Facilities Management: During post-occupancy, facilities management teams often refer to as-built drawings and specs for information needed to operate the facility. Through the use of a 3D model delivered through construction closeout, or even capturing the facility by scanning during construction, a facilities team is able to bring up any information needed via an Augmented Reality headset while walking the facility. Leveraging the information component from BIM and pushing this information into the display, a user is able to pull up information in front of them through tools like Leica BLK360, Hololive and HoloLens. • Occupant Safety: While most locations rely heavily on plans, diagrams, and pamphlets for the purpose of expressing egress and potential hazards, a large portion of the population is unable to properly interpret this information, leading to a disconnect and potential for harm. Using a more immersive method of conveying this information provides the potential for increased safety awareness of staff and visitors through tools like Unity and Microsoft HoloLens.
3D Scans/Point cloud Accessibility - Web access, collaboration and VR
My presentation will be based on BBA's experiences with a wide variety of 3D scan survey project. BBA is a Canadian engineering firm of 800 employees in 12 offices spread out throughout Canada. Working with point cloud for several years, we have seen the growth in number of project and sizes, accessibility of point cloud between our offices has always been challenging. Point cloud used in our projects varies from a small projects of dozen of scans location up to large projects over 500 scans location. Often those 3D scan results need to be shared and made available between our offices which might be far away by thousand miles. Over the years, we have tried several way of sharing data; over our internal network, taking copy to local PC, transferring data on external hard drive, etc.. But we finally found solutions which help us reduce drastically our access time and increase performance. We can now share and collaborate on large points clouds efficiently and easily. Anyone now avec able to look at a point cloud on any device and take measurement, look at the 360 photos or add markups. We also introduced VR in our point cloud process. In the presentation I will demonstrate how we have been able the achieved this and which tools we are using.